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	<title>Comments for Big Bad Robots Indie Game Studio</title>
	<atom:link href="http://www.bigbadrobots.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.bigbadrobots.com</link>
	<description>Indie Game Development</description>
	<lastBuildDate>Wed, 01 Sep 2010 23:37:48 +0000</lastBuildDate>
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		<title>Comment on Designing a Job based RPG system Part 1 by terence</title>
		<link>http://www.bigbadrobots.com/?p=54&#038;cpage=1#comment-134</link>
		<dc:creator>terence</dc:creator>
		<pubDate>Wed, 01 Sep 2010 23:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigbadrobots.com/?p=54#comment-134</guid>
		<description>Yeah...I actually have the second part in draft but got bogged down with refactoring my code. It&#039;s incredible, the more I do the more I seem to have to refactor...Is that some kind of law like Moore&#039;s law?</description>
		<content:encoded><![CDATA[<p>Yeah&#8230;I actually have the second part in draft but got bogged down with refactoring my code. It&#8217;s incredible, the more I do the more I seem to have to refactor&#8230;Is that some kind of law like Moore&#8217;s law?</p>
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		<title>Comment on Designing a Job based RPG system Part 1 by Kevin Rubin</title>
		<link>http://www.bigbadrobots.com/?p=54&#038;cpage=1#comment-132</link>
		<dc:creator>Kevin Rubin</dc:creator>
		<pubDate>Wed, 01 Sep 2010 22:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigbadrobots.com/?p=54#comment-132</guid>
		<description>Job system?  Actually, I first skimmed this posting and saw the diagram you put in.  But its similarity to a diagram related to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Sefirot&quot; rel=&quot;nofollow&quot;&gt;Jewish Kabalah&lt;/a&gt;, made me first think &quot;job&quot; had something to do with the biblical Job...</description>
		<content:encoded><![CDATA[<p>Job system?  Actually, I first skimmed this posting and saw the diagram you put in.  But its similarity to a diagram related to the <a href="http://en.wikipedia.org/wiki/Sefirot" rel="nofollow">Jewish Kabalah</a>, made me first think &#8220;job&#8221; had something to do with the biblical Job&#8230;</p>
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		<title>Comment on Implementing OpenID using PHP,JanRain and Zend by terence</title>
		<link>http://www.bigbadrobots.com/?p=42&#038;cpage=1#comment-59</link>
		<dc:creator>terence</dc:creator>
		<pubDate>Sun, 08 Aug 2010 00:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigbadrobots.com/?p=42#comment-59</guid>
		<description>Thanks Petr,

My ISP recently moved me to another server and the file must have gotten lost. I have updated the file for your use. Good luck on your websites.</description>
		<content:encoded><![CDATA[<p>Thanks Petr,</p>
<p>My ISP recently moved me to another server and the file must have gotten lost. I have updated the file for your use. Good luck on your websites.</p>
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	<item>
		<title>Comment on Implementing OpenID using PHP,JanRain and Zend by Petr Novotný</title>
		<link>http://www.bigbadrobots.com/?p=42&#038;cpage=1#comment-58</link>
		<dc:creator>Petr Novotný</dc:creator>
		<pubDate>Sat, 07 Aug 2010 08:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigbadrobots.com/?p=42#comment-58</guid>
		<description>Hi, 
please check the attached file (http://www.bigbadrobots.com/tmp/php_janrain_zend.zip) - it&#039;s 404.
I&#039;m looking forward to use it on my websites! :)
thanks Petr</description>
		<content:encoded><![CDATA[<p>Hi,<br />
please check the attached file (<a href="http://www.bigbadrobots.com/tmp/php_janrain_zend.zip" rel="nofollow">http://www.bigbadrobots.com/tmp/php_janrain_zend.zip</a>) &#8211; it&#8217;s 404.<br />
I&#8217;m looking forward to use it on my websites! <img src='http://www.bigbadrobots.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
thanks Petr</p>
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		<title>Comment on Ubuntu, Flex and AXDT by terence</title>
		<link>http://www.bigbadrobots.com/?p=31&#038;cpage=1#comment-22</link>
		<dc:creator>terence</dc:creator>
		<pubDate>Fri, 25 Jun 2010 10:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.bigbadrobots.com/?p=31#comment-22</guid>
		<description>Good find on the De MonsterDebugger. I&#039;ve been pretty much using it with Flex 4 for about 2 months already and so far I&#039;ve been fairly happy. If you route your build through Ant, you can get around most of the problems from Flex 4.

I&#039;ll give the De MonsterDebugger a whirl, would like to get some memory leak profiling on my app. I might post what I find.</description>
		<content:encoded><![CDATA[<p>Good find on the De MonsterDebugger. I&#8217;ve been pretty much using it with Flex 4 for about 2 months already and so far I&#8217;ve been fairly happy. If you route your build through Ant, you can get around most of the problems from Flex 4.</p>
<p>I&#8217;ll give the De MonsterDebugger a whirl, would like to get some memory leak profiling on my app. I might post what I find.</p>
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		<title>Comment on Ubuntu, Flex and AXDT by Ain Tohvri</title>
		<link>http://www.bigbadrobots.com/?p=31&#038;cpage=1#comment-21</link>
		<dc:creator>Ain Tohvri</dc:creator>
		<pubDate>Fri, 25 Jun 2010 09:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.bigbadrobots.com/?p=31#comment-21</guid>
		<description>AXDT surely makes a rather compelling platform for the Linux crowd and even though Flex 4 support is poor and it fails to work with a Vector object for instance, it&#039;s still a good cross-platform tool for simple stuff.

Also, AXDT doesn&#039;t support Eclipse 3.6 (Helios) yet.

A comprehensive write-up (incl. debugging) on how to set up AXDT at http://tekkie.flashbit.net/flash/axdt-open-source-cross-platform-alternative-for-flash-development</description>
		<content:encoded><![CDATA[<p>AXDT surely makes a rather compelling platform for the Linux crowd and even though Flex 4 support is poor and it fails to work with a Vector object for instance, it&#8217;s still a good cross-platform tool for simple stuff.</p>
<p>Also, AXDT doesn&#8217;t support Eclipse 3.6 (Helios) yet.</p>
<p>A comprehensive write-up (incl. debugging) on how to set up AXDT at <a href="http://tekkie.flashbit.net/flash/axdt-open-source-cross-platform-alternative-for-flash-development" rel="nofollow">http://tekkie.flashbit.net/flash/axdt-open-source-cross-platform-alternative-for-flash-development</a></p>
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		<title>Comment on Ubuntu, Flex and AXDT by Steve Taylor</title>
		<link>http://www.bigbadrobots.com/?p=31&#038;cpage=1#comment-5</link>
		<dc:creator>Steve Taylor</dc:creator>
		<pubDate>Fri, 30 Apr 2010 00:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.bigbadrobots.com/?p=31#comment-5</guid>
		<description>FlashDevelop is free and very good indeed - but unfortunately only for Windows.

I think some people have had limited success with Wine, and I know there&#039;s talk of getting it running under Mono but I haven&#039;t investigated either path as I just use it on a Windows machine. Best bet is probably to get a Windows install on VirtualBox or the like if you want to use it.</description>
		<content:encoded><![CDATA[<p>FlashDevelop is free and very good indeed &#8211; but unfortunately only for Windows.</p>
<p>I think some people have had limited success with Wine, and I know there&#8217;s talk of getting it running under Mono but I haven&#8217;t investigated either path as I just use it on a Windows machine. Best bet is probably to get a Windows install on VirtualBox or the like if you want to use it.</p>
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		<title>Comment on Integrating C++ via the Android NDK. by wktang</title>
		<link>http://www.bigbadrobots.com/?p=26&#038;cpage=1#comment-4</link>
		<dc:creator>wktang</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.bigbadrobots.com/?p=26#comment-4</guid>
		<description>It would be a dream to be able to build a framework that is able to compile the same code on both platforms (iPhone and Android).

I wonder if you have watched this video presentation (Link below) by one of the developers of Mytopia, which they build an online social game on multiple platforms such as Facebook, Friendster, Android, iPhone, Symbian and others...

http://www.crunchbase.com/company/mytopia

Google just announced Nexus One phone to compete with the iPhone. It would be really interesting this year to see how smartphones progress to be the next generation pocket computers.</description>
		<content:encoded><![CDATA[<p>It would be a dream to be able to build a framework that is able to compile the same code on both platforms (iPhone and Android).</p>
<p>I wonder if you have watched this video presentation (Link below) by one of the developers of Mytopia, which they build an online social game on multiple platforms such as Facebook, Friendster, Android, iPhone, Symbian and others&#8230;</p>
<p><a href="http://www.crunchbase.com/company/mytopia" rel="nofollow">http://www.crunchbase.com/company/mytopia</a></p>
<p>Google just announced Nexus One phone to compete with the iPhone. It would be really interesting this year to see how smartphones progress to be the next generation pocket computers.</p>
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		<title>Comment on Const correctness revisited&#8230; by wktang</title>
		<link>http://www.bigbadrobots.com/?p=15&#038;cpage=1#comment-3</link>
		<dc:creator>wktang</dc:creator>
		<pubDate>Sun, 03 Jan 2010 11:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.bigbadrobots.com/?p=15#comment-3</guid>
		<description>It also helps to read from right to left too as pointed in the C++ FAQ.

eg, const char* hello ---&gt; hello is a pointer pointing to a const data...
and char* const hello ---&gt; hello is a const pointer pointing to a non-const data

I have found that the use of const did help me prevent some serious bug a few times; eg, I found myself modifying some part of the code where I shouldn&#039;t. It also helps you think more carefully on designing member functions that are secure, that is, you have the guarantee that the function would not change the data members.

However, I find the use of const such as &quot;const char* const hello&quot; is kinda convoluted and a bit overused... Of course, it&#039;s just my personal opinion and there&#039;s no absolute right or wrong way on this.</description>
		<content:encoded><![CDATA[<p>It also helps to read from right to left too as pointed in the C++ FAQ.</p>
<p>eg, const char* hello &#8212;&gt; hello is a pointer pointing to a const data&#8230;<br />
and char* const hello &#8212;&gt; hello is a const pointer pointing to a non-const data</p>
<p>I have found that the use of const did help me prevent some serious bug a few times; eg, I found myself modifying some part of the code where I shouldn&#8217;t. It also helps you think more carefully on designing member functions that are secure, that is, you have the guarantee that the function would not change the data members.</p>
<p>However, I find the use of const such as &#8220;const char* const hello&#8221; is kinda convoluted and a bit overused&#8230; Of course, it&#8217;s just my personal opinion and there&#8217;s no absolute right or wrong way on this.</p>
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